let p1, p4, p2, p3 be Point of (TOP-REAL 2); ( (angle p1,p4,p2) + (angle p2,p4,p3) = angle p1,p4,p3 or (angle p1,p4,p2) + (angle p2,p4,p3) = (angle p1,p4,p3) + (2 * PI ) )
set c1 = euc2cpx (p1 - p4);
set c2 = euc2cpx (p2 - p4);
set c3 = euc2cpx (p3 - p4);
A1:
( (angle (euc2cpx (p1 - p4)),(euc2cpx (p2 - p4))) + (angle (euc2cpx (p2 - p4)),(euc2cpx (p3 - p4))) = angle (euc2cpx (p1 - p4)),(euc2cpx (p3 - p4)) or (angle (euc2cpx (p1 - p4)),(euc2cpx (p2 - p4))) + (angle (euc2cpx (p2 - p4)),(euc2cpx (p3 - p4))) = (angle (euc2cpx (p1 - p4)),(euc2cpx (p3 - p4))) + (2 * PI ) )
by Lm14;
(angle p1,p4,p2) + (angle p2,p4,p3) =
(angle (euc2cpx (p1 - p4)),(euc2cpx (p2 - p4))) + (angle p2,p4,p3)
by Lm7
.=
(angle (euc2cpx (p1 - p4)),(euc2cpx (p2 - p4))) + (angle (euc2cpx (p2 - p4)),(euc2cpx (p3 - p4)))
by Lm7
;
hence
( (angle p1,p4,p2) + (angle p2,p4,p3) = angle p1,p4,p3 or (angle p1,p4,p2) + (angle p2,p4,p3) = (angle p1,p4,p3) + (2 * PI ) )
by A1, Lm7; verum